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iPhone Limits using Unity
Unity Documentation on Hardware
Max Texture Size
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Iphone 3 1024x1024
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Iphone 3GS/4+ 2048x2048
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iPad 2 / 3 / 4 / Mini / iPhone 4S / 5 / iPod 5 : 4096x4096
Size of IPhone UI
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IPhone 4S and Earlier (320x by 480y) or (640x by 960y)Retina (R)
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IPhone 5 (320x by 568y) or (640x by 1136y) (R)
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Splash Image use (R) - (640x By 960y) or (640x By 1136y)
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iPad 1 & 2 (1024 x 768 pixels)
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iPad 3 retina (2048 x 1536 pixels at 264 ppi)
I find its best to build for IPhone 4S or IPad 2 and earlier
Use 25-30 or less Drawcalls
In 2D/iOS Games avoid GUI.Buttons
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Do Not use GUI.xxx, It is heavy.
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Use GUITexture in Game.
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Use Transforms as Buttons
2D Texture Optimization
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Save as PNG,
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Use PNG Optimizer
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(http://psydk.org/PngOptimizer.php)
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Cleans your PNG files of useless or wrong information.
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Reduces your PNG files weight.
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Converts into PNG other lossless image formats (BMP, GIF, TGA).
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Supports animated PNG (APNG).
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Creates easily available PNG screenshots.
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Offers a simple and productive user interface.
** Inside of Unity Textures should always be a power of 2. **
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