

Why, 2D Games With Unity?
Unity is a quick and great choice for any type of game 3D or 2D. It’s editor environment, flexibility, compilation options and has recently been made free to deploy to both iOS and Android, what is not to love about Unity?
Why did I choose to go 2D over 3D?
I work alone programming my games from ground up, and I am no where near a perfect programmer I use many tools to guide me through creating what I envision inside my head. At the beginning I felt it would be great to build a 3D style game with action and adventure something that would be a site to see, but as I began to see what it really takes to build a 3D game it became intense.
3D Game requires the programming portion of course, and your working on a x,y,z scale. There are 3D Models which are not easy to make (Character, Enemies, Buildings, World Objects, and anything else you might need) so on top of programing you now have to learn an outside program to build your models. Next each model has animations, while creating animation inside Unity may feel easy, creating each attack, movement, flitch, shot for every model can become a hassle along with coding it to work properly.
In a 2D game, everyone uses a sprite images on a plane, and uses an orthographic camera because our two dimensions that are used are X, Y. Programming is still required but instead of focusing on 3D models and their animations I can focus more on programming, and creating 2D art to fill my game.